Say Anything

I traded Onirim for Say Anything (demo’ed here on TableTop) and that seems to have been a worthwhile trade. Say Anything is an easy to play party game with little embarrassment factor. One player asks a question and everyone else tries to come up with a great answer. The question man or woman will then secretly select their favorite answer, and everyone else bets on what the winning answer will be.

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Sadly a lot of the dry erase markers weren’t working, and we kept on losing the voting tokens, leaving us with a bit more upkeep than we like in a relaxed party game. Though squabbling over who had the working markers was its own kind of fun. We had to buy some replacement markers to keep on playing.

As you can imagine, turns can be really entertaining. There’s a ton of question cards and the questions are very varied. You can pick family friendly questions, pop culture questions, lewd questions, personal questions. You can pick “Who was the most influential pop icon of the past 100 years?” or “What’s the worst thing to have in your mouth?”. Whoever made this game was keenly aware of the different environments it would get played in and designed for it. It means you can really pick the tone for the type of game you want to play. Very impressive.

It’s quick, easy and very amusing. We played it about three times in the week.
Some of the better questions and answers, obviously all very inappropriate:

What’s the worst thing to have in your mouth?

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What is the best way to impress a man?

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What is the worst thing to say on a first date?

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I’m not sure if it’ll have a long lifespan, but I think it’s a keeper for a few more years at least. Good trade!



I FINALLY got Ugg-tect on the table! I’d bought it ages ago, but had some trouble finding a good occasion to put it in the table. This is not a game for people who hate looking silly. In Ugg-tect, you play stone age neanderthals trying their hand at architecture. One of you will be the architect who has a picture of the structure that needs to be built, the others are workers that are ready to fulfill his building commands.


Those commands can be tricky, though, because the architect can use only six pre-defined gestures to identify blocks (Shaking your hips means the green block), and can only use six pre-defined words to explain what to do with them. Manungu means “foward”, but “Manungu Manungu” means backward. How much backward? In relation to what? Good luck trying to get that message across! The preset words are laughably deficient, and you’ll have to get very creative to get your building exactly right.


The game also comes with giant inflatable clubs that you can use to wack your builders over the head with. Once if they do something right, once if they do something wrong. You can also hit yourself, if you said something stupid just now that the builders should ignore. Did I mention the builders themselves can only communicate in grunts and stomps?

And that’s it, that’s the game! I love it! It’s fast, hilarious and a great team activity. I can’t wait to take this one to work 🙂

Identik: How to kick-start your game night in 90 seconds

I picked up a demo version of Identik on a game fair. Yes, a demo! More games should have demo versions. It was a small booklet with a short explanation of the rules and about five pictures in it. I figured it would provide some experimental fun at some point in the future. So when we had seven people over for a night of 7 wonders, a fairly short game, I thought Identik would make a good kicker. And I was right!
I love it when that happens.

(Maxmaven’s picture)

This is the game. One person has 90 seconds to describe a cartoon picture in as much detail as possible while everyone else tries to draw it as quickly as possible. When time’s up, everyone passes their drawing to the left and the describer reads out 10 hidden criteria (that he himself didn’t even know about). Criteria are aspects of the cartoon that net you points if you pictures them right in your drawing. They might be really obscure (“the star on the tablecloth is bigger than on the hat”) or pretty easy (“there’s a plant to the left of the man”).

So what do you do? You draw like mad, you groan at your silly work of art. You rate your neighbours drawing, you fight about the scoring, you laugh at other people’s silly works of art, gasp as the original picture, yell at the describer for leaving out a vital detail that he insists he mentioned… it all get hilarious pretty fast!

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