Tabletop day! King of New York

We celebrated Tabletop day yesterday at Bart & Evelien’s gaming event. Thanks for inviting us, you guys!

We got to play one game that was new to us: King of New York. King of NY is the successor to King of Tokyo and it’s basically the same game with a few extra features taped on. The board is much bigger now and features all kinds of scenery you can destroy for more points, energy and health. Destroy too much in one location and you have a risk of retaliation. Every destroyed building becomes a tank, plane or army that can come hurt you if anyone rolls too many skulls (like in Roll through the Ages).

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Toyko has been replaced by Manhattan and it has three layers you can move up into every round. The longer you stay: the more points you get. You can also eat buildings in Manhattan, some of which will heal you. So you get a bit more staying power, basically.

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They took out the 1-2-3 numbers on the dice and replaced them with building destroying power, stars (three stars are one point, plus one for every extra star beyond that) and the aforementioned skulls you can screw people over with.

It’s still very much the same game in tone and feel – and in much of the gameplay. I wouldn’t buy this if I already had King of Tokyo because the games aren’t different enough to own them both. But they both seem equally fun.

I ended up focusing on victory points and then entered Manhattan to get to the 20 points required to win. The four claws needed to defeat me stopped at three, and so I became Queen of New York!

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We also played Tsuro, Sheriff of Nottingham (where we got thoroughly trounced by more skilled players who would yell “Worst Sheriff Ever!” after our turns. Hey!), Ugg-tect, McJohny’s, Love Letter and finally Cards against Humanity.

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Sheriff of Nottingham

Love Letter had a rather beautiful moment where I played the Baron on Jan and we compared our cards to see who had the lowest card and would be knocked out. But we were both holding princes, and just smiled awkwardly at the table as we drew our cards back, desperately hoping people wouldn’t notice. This was quite late in the game, so it was the easiest thing in the world for Freya to go “Julia, do you have a Prince?”, and have Christophe follow up with “Jan, would you by any chance also have a prince?”. Oops 🙂

I love this game – I love it to bits.

Gamesday tips!

It was fun to see a completely different gamesday to see how they run things. They ran only lighter games that lasted at most 1,5 hours: Betrayal in the House on the Hill was the most complex game I saw hit the table. This had a lot of positive benefits: it was easy to jump into games, and to switch up the player groups. If you got knocked out and had to wait for a new game to start, you knew for sure that you wouldn’t have to wait very long, and that made for a lot more relaxed gaming and hanging out experience. I’m not sure that would be popular here, we all love our big games too much, but it has a lot of advantages.

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Eleven player Cards against Humanity

Also, people who won a game also won a prize!  The prize in this case was a blank Cards against Humanity card to be used later in the night. Thus cleverly ensuring everyone would stick around for a whopping eleven player Cards against Humanity – very crafty. Though I didn’t end up using my blank cards, I loved the idea of prizes and an overarching gamesday competition. Definitely stealing this!

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