While Jan ran a game of Monster of the Week, I played Thunderstone Advance and watched the World Cup Final. Happily, our game was more interesting than the one on TV. We have old school Thunderstone at home, but this was the first time I got to try the Advance version. It was pretty cool! I kind of regret getting the basic version now. Time to convert that shit.
The thing that impressed me most about TA was that there was a lot more combo material. In our normal Thunderstone it’s just a matter of identifying the good cards and putting a lot of them in your deck. But in this game of TA, you could really decide to go for one or two heroes, and then pick the items, villagers and weapons that in themselves might not even be very good, but excellent as a combo.
What impressed me even more was that all three players had a completely different deck going on. Peter had a kind of release the hounds deck that worked well, Stan had a lvl 3 beserker that had killed all his other heroes but kicked ass. I had the weakest strength with my spellwarriors that got bonuses for magical items, but I had augurs to manipulate my deck and get me what I wanted. All three very different strategies worked pretty well.
Another change from the original game is that it seems to be a lot more about playing the odds. There’s just a bigger luck factor in general, because there are still quite a few things you can do in the dungeon to help yourself out and eek out a possible win. This makes the game a bit more exciting and tense, and it really needed some exciting and tense.
The only downside is that with all the combo’s, the dungeon possibilities and the different and often flexible cards counting up your final attack and light value is a real chore. Halfway through the game I went to steal some d10s from the roleplayers so I could use them to keep track of my totals. That’s not even a minor gripe, though. This edition has resurrected my love for this game!